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Exam Professional Cloud Architect topic 7 question 4 discussion

Actual exam question from Google's Professional Cloud Architect
Question #: 4
Topic #: 7
[All Professional Cloud Architect Questions]

You need to implement a network ingress for a new game that meets the defined business and technical requirements. Mountkirk Games wants each regional game instance to be located in multiple Google Cloud regions. What should you do?

  • A. Configure a global load balancer connected to a managed instance group running Compute Engine instances.
  • B. Configure kubemci with a global load balancer and Google Kubernetes Engine.
  • C. Configure a global load balancer with Google Kubernetes Engine.
  • D. Configure Ingress for Anthos with a global load balancer and Google Kubernetes Engine.
Show Suggested Answer Hide Answer
Suggested Answer: D 🗳️

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XDevX
Highly Voted 3 years, 6 months ago
IMHO d) is the correct answer, not a) The game fulfills the business requirements as well as the technical requirements - so it is build upon an architecture that is multi regional. https://cloud.google.com/kubernetes-engine/docs/concepts/multi-cluster-ingress
upvoted 31 times
Ishu_awsguy
2 years, 3 months ago
Why is anthos needed. In the link shared above , a multi cluster ingress ( HTTPS LB ) is sufficient. We should go with C.
upvoted 9 times
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Begum
2 years, 2 months ago
Anthos is overkill! - As per the case study, there is no mention of hybrid requirement.
upvoted 11 times
Titee
1 year, 5 months ago
Eventual migration. :-)
upvoted 1 times
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MikeB19
3 years, 3 months ago
I think anthos would work but i don’t think it is needed. Deploying anthos means they will maintain an on prem environment along with gcp. Anthos will give them the ability to manage both environments from a single pane of glass. I think b is correc. Kubemci provides global lb for multi gke clusters https://cloud.google.com/blog/products/gcp/how-to-deploy-geographically-distributed-services-on-kubernetes-engine-with-kubemci
upvoted 12 times
MikeB19
3 years, 3 months ago
From what i understand kubemci is now deprecated (although i have not found an official doc stating this). If this is the case then D is correct
upvoted 2 times
Narinder
2 years, 11 months ago
https://github.com/GoogleCloudPlatform/k8s-multicluster-ingress
upvoted 2 times
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gingerbeer
3 years, 2 months ago
Official doc saying kubemci deprecated in here: https://github.com/GoogleCloudPlatform/k8s-multicluster-ingress “This has now been deprecated in favor of Ingress for Anthos. Ingress for Anthos is the recommended way to deploy multi-cluster ingress.”
upvoted 11 times
cotam
3 years, 2 months ago
Interesting how they already, within this short period of time renamed 'Ingress for Anthos' to 'Multi Cluster Ingress'..
upvoted 3 times
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taoj
Highly Voted 3 years, 5 months ago
D for me. since it's a multiple regions game.Need multi-GKE or multi-MIG. To configure the ingress between multi-GKE. kubemci or Ahthos kubemci has now been deprecated in favor of Ingress for Anthos. Ingress for Anthos is the recommended way to deploy multi-cluster ingress. https://github.com/GoogleCloudPlatform/k8s-multicluster-ingress So. D
upvoted 22 times
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Tartiushenko
Most Recent 2 months, 1 week ago
According to the scenario they are not using GKE for now, they only plan to use it. They moved from on-premises VM almost without modification. So answer A is also plausible
upvoted 1 times
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Sephethus
5 months, 3 weeks ago
Isn't kubemci the equivalent of a multi-cluster ingress?? What's the difference here between D and B?
upvoted 1 times
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A84-64
6 months, 1 week ago
Selected Answer: C
There is no need for Anthos as Mountkrik has migrated all of its games to Google Cloud. Anthos should be used in a hybrid environment scenario.
upvoted 3 times
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pico
7 months, 3 weeks ago
Selected Answer: C
why not the other options? A. Managed Instance Group with Compute Engine: While this can achieve regional deployments, it wouldn't offer containerization benefits like GKE. GKE provides features like autoscaling and health checks, which are well-suited for managing game workloads. B. Kubemci with Global Load Balancer: Kubemci is a tool for managing on-premise Kubernetes clusters, not directly applicable to Google Cloud's GKE. D. Ingress for Anthos: Anthos is a suite of tools for managing hybrid and multi-cloud deployments. While it can integrate with GKE and global load balancers, it's a more complex solution compared to simply using a global load balancer with GKE for this specific scenario.
upvoted 2 times
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OrangeTiger
11 months ago
Selected Answer: D
GKE + global rb = Ingless for Anthos.
upvoted 1 times
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mastrrrr
1 year ago
I had a test today. kubemci and Ingress for Anthos were deprecated . Ingress for Anthos was replaced with "Multi Cluster Ingress" in the actual test.
upvoted 18 times
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theBestStudent
1 year ago
Well, here B is the deprecated right answer, but nowadays D is the current right answer.
upvoted 2 times
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thewalker
1 year ago
Selected Answer: D
D As per the below documentation, the best option found is D: https://cloud.google.com/kubernetes-engine/docs/concepts/multi-cluster-ingress
upvoted 1 times
thewalker
1 year ago
Anthos is required to fulfill the requirement of "Mountkirk Games wants each regional game instance to be located in multiple Google Cloud regions".
upvoted 1 times
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msahdra
1 year, 1 month ago
B is the answer: B. Configure kubemci with a global load balancer and Google Kubernetes Engine (GKE). This approach provides a scalable, highly available, and manageable solution for routing traffic to regional game instances deployed across multiple Google Cloud regions. Kubemci is a multi-cluster Ingress controller that enables managing Ingress resources across multiple GKE clusters, making it ideal for handling regional game instances. A global load balancer distributes incoming traffic across multiple regions, ensuring that users are directed to the nearest and most responsive game instance.
upvoted 1 times
theBestStudent
1 year ago
it used to be the right answer, now the right answer should be D https://github.com/GoogleCloudPlatform/k8s-multicluster-ingress
upvoted 1 times
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steghe
1 year, 4 months ago
Adding an article explaining why D could be the solution https://itnext.io/ingress-for-anthos-multi-cluster-ingress-and-global-service-load-balancing-c56c57b97e82
upvoted 1 times
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Pau123
1 year, 4 months ago
Selected Answer: D
It is D. According to https://cloud.google.com/kubernetes-engine/docs/concepts/multi-cluster-ingress ... Multi Cluster Ingress's multi-cluster support satisfies many use cases including: Multi-regional, multi-cluster availability through health checking and traffic failover.
upvoted 1 times
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Vignesh_Krishnamurthi
1 year, 5 months ago
Selected Answer: D
Anthos enables migration of legacy games [last business/tech requirement]. Since the question requires consideration of these requirements, this is the difference maker for option D.
upvoted 1 times
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red_panda
1 year, 6 months ago
Selected Answer: C
For me is C. There is no necessity of Anthos or hybrid connectivity cluster. GKE and Global LB is enought
upvoted 2 times
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BiddlyBdoyng
1 year, 6 months ago
Selected Answer: D
Needs ingress over multiple clusters which requires Multi Cluster Ingress or Antos for Ingress as it was previously known.
upvoted 2 times
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Atanu
1 year, 6 months ago
Selected Answer: A
A is good to go. Anthos is an overkill here
upvoted 2 times
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A (35%)
C (25%)
B (20%)
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