The correct answer is A. OpenGL/ES and SGL.
OpenGL/ES (Embedded Systems) is a library used for rendering 2D and 3D graphics in Android, while SGL (Scala Graphics Library) is a lightweight alternative for 2D graphics rendering. Both libraries are used to render graphics content to the screen.
Here's a brief explanation of the other options:
B. Surface Manager: Manages the display surfaces and coordinates the rendering of graphics buffers, but doesn't render graphics content itself.
C. Media framework: Handles audio and video playback, recording, and streaming, but not graphics rendering.
D. WebKit: A web browser engine used for rendering web pages, not graphics content.
A > cross-platform API for rendering advanced 2D and 3D graphics on embedded and mobile systems
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aqeel1506
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