Shortage gaming contributes to bull whip effect and does not reduce it. Shortage gaming leads to buffer in order quantity that in turn contributes to bullwhip effect. Correct answer is d, as all 3 reasons are valid - information sharing gives visibility to actual demand & inventory visibility, consistent pricing smoothens demand
Agree with D. Shortage Gaming is not mentioned in the CPIM documentation and even the article referenced suggests it is an undesirable reaction to Bullwhip, not a viable solution to it.
Why not D? I thought information sharing is way better to reduce it.
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